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Zombie night terror mod menu11/14/2022 ![]() Helicopters last for a long time, will leave, then come back, bringing hordes of zombies towards the player from many directions. Helicopter: How often helicopters pass over the Event zone. Maximum Rain FX Intensity: How much rain will fall.Įnable Snow On Ground: If disabled snow will not accumulate on ground but will still be visible on vegetation and rooftops. Maximum Fog Intensity: How thick the fog will get. Nature's Abundance: Affects the difficulty of fishing and foraging.Ĭompost Time: Determines how long it will take for food to decay in a composter. Plant Resilience: Determines how much water the plant will lose per day and their ability to avoid disease.įarming's Abundance: Will influence how many vegetables a plant will grow. Number of days until 100% growth.įarming Speed: Affects how fast your crops grow in Farming Rate Rain: This will affect how much rain there is and therefore your wet Moodles.Įrosion Speed: Affects the speed of Erosion for roads and buildings. Temperature: This will affect the Weather and therefore your temperature Moodles. If enabled, generators will work on exterior tiles, allowing for example to power a gas pump. Generator Working In Exterior: This is a check box that can be turned On or Off. Disabling this will stop fire from spreading to nearby flammable material. Months Since The Apocalypse: This is how long it has been since the apocalypse began, affecting starting Erosion and Food Age.ĭarkness During Night: Defines how dark it is at night, affecting the player's visibility.įire Spread: This is a check box that can be turned On or Off. When >0, loot will not respawn in chunks (10x10 tiles) that have been seen by a player within this number of hours. Loot Seen Prevent Hours: This value is an integer defining the number of in-game hours. Items will not respawn in player-made containers. Loot Respawn: Items will respawn in already-looted containers in towns and trailer parks. 1 means rotten food will never be removed. Rotten Food Removal: This value is an integer defining the number of in-game days before rotten food is removed from the map. Refrigeration Effectiveness: Define how effective a fridge will be at slowing the rate of food spoilage. Locked Houses Frequency: This is how often houses will have their doors locked.įood Spoilage: Defines how fast the food will spoil inside or outside fridge. Currently ( Weather Test 40.3) this is not related to the Items Home Alarm. Zombie night terror mod menu windows#Houses with alarms usually have locked windows and unlocked front doors. House Alarms Frequency: This is how often you will come across houses with an active burglar alarm, which once triggered will generate a loud noise attracting zombies to the location of the alarm. Which will stop refrigerators and lights from functioning. For example, selecting 2-6 months will give the player at least 2 months to prepare themselves before the electricity is shutoff. There will still be some left over water in sinks and toilets, however this is non-sustainable and will eventually run out.Įlectricity Shutoff: The electricity will randomly stop working any day within this range. For example, selecting 2-6 months will give the player at least 2 months to prepare themselves before the water is shutoff. Water Shutoff: The water will randomly stop working any day within this range. Zombies are attracted to light sources during the night. Daylight provides a buff to the player's sight. Start Time: This determines the time when the game first starts, which will affect how much daylight the player will have on their first day. The default for all game modes is the 9th. Start Day: This determines which day of the month the game will start in. July will have greater harvests, whereas December will have poorer. This will affect the current weather, foraging and farming. Start Month: The month the game will start in. The default day length is 1 hour for all game modes. This can be adjusted hourly from anywhere between 1 hour to real-time (24 hours), or 15 and 30 minutes. Therefore, the longer the game day is, the longer it will take to get hungry or thirsty. This will affect how fast the player gets hungry or thirsty. Zombie Distribution: Determines whether zombie distribution will be balanced across the map, or focused in urban areas.ĭay length: is the time for an in-game day to take in real-time. Zombie Count: Changing this will adjust the "Population Multiplier" advanced option. ![]()
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